Pick a film to play it above.
How a film gets made
- Treatment and look. A one page idea and a look document: lens, light, film stock, references.
- Frames. Every shot designed as a still in Nano Banana Pro and locked before anything moves.
- Motion. Stills animated in Kling and Seedance, several takes per shot, best one kept.
- Sound. Voice, effects and ambience in ElevenLabs. Music from Epidemic Sound.
- Finish. Edit and grade in DaVinci Resolve, upscale in Topaz.
Before AI, 3D
I started as a 3D artist and Unreal Engine 5 animator. That is why my AI work is planned like a shoot: blocked, lit and cut on purpose, not prompted until something looks good.
- 2026 to now
- Freelance AI commercial director. Client work for Noë & Associates, New York.
- 2025 to 2026
- Co-founder, Artsimedia.
- Earlier
- Freelance 3D artist and Unreal Engine 5 animator.
- 2024
- BA Game Arts and Development, Southern New Hampshire University.
Spec films are my own work and are not affiliated with the brands shown.